__all__: list[str] = [] import cv2 import cv2.typing import typing as _typing # Enumerations HAAR: int TransformTypes = int """One of [HAAR]""" BM3D_STEPALL: int BM3D_STEP1: int BM3D_STEP2: int Bm3dSteps = int """One of [BM3D_STEPALL, BM3D_STEP1, BM3D_STEP2]""" INPAINT_SHIFTMAP: int INPAINT_FSR_BEST: int INPAINT_FSR_FAST: int InpaintTypes = int """One of [INPAINT_SHIFTMAP, INPAINT_FSR_BEST, INPAINT_FSR_FAST]""" # Classes class TonemapDurand(cv2.Tonemap): # Functions def getSaturation(self) -> float: ... def setSaturation(self, saturation: float) -> None: ... def getContrast(self) -> float: ... def setContrast(self, contrast: float) -> None: ... def getSigmaSpace(self) -> float: ... def setSigmaSpace(self, sigma_space: float) -> None: ... def getSigmaColor(self) -> float: ... def setSigmaColor(self, sigma_color: float) -> None: ... class WhiteBalancer(cv2.Algorithm): # Functions @_typing.overload def balanceWhite(self, src: cv2.typing.MatLike, dst: cv2.typing.MatLike | None = ...) -> cv2.typing.MatLike: ... @_typing.overload def balanceWhite(self, src: cv2.UMat, dst: cv2.UMat | None = ...) -> cv2.UMat: ... class SimpleWB(WhiteBalancer): # Functions def getInputMin(self) -> float: ... def setInputMin(self, val: float) -> None: ... def getInputMax(self) -> float: ... def setInputMax(self, val: float) -> None: ... def getOutputMin(self) -> float: ... def setOutputMin(self, val: float) -> None: ... def getOutputMax(self) -> float: ... def setOutputMax(self, val: float) -> None: ... def getP(self) -> float: ... def setP(self, val: float) -> None: ... class GrayworldWB(WhiteBalancer): # Functions def getSaturationThreshold(self) -> float: ... def setSaturationThreshold(self, val: float) -> None: ... class LearningBasedWB(WhiteBalancer): # Functions @_typing.overload def extractSimpleFeatures(self, src: cv2.typing.MatLike, dst: cv2.typing.MatLike | None = ...) -> cv2.typing.MatLike: ... @_typing.overload def extractSimpleFeatures(self, src: cv2.UMat, dst: cv2.UMat | None = ...) -> cv2.UMat: ... def getRangeMaxVal(self) -> int: ... def setRangeMaxVal(self, val: int) -> None: ... def getSaturationThreshold(self) -> float: ... def setSaturationThreshold(self, val: float) -> None: ... def getHistBinNum(self) -> int: ... def setHistBinNum(self, val: int) -> None: ... # Functions @_typing.overload def applyChannelGains(src: cv2.typing.MatLike, gainB: float, gainG: float, gainR: float, dst: cv2.typing.MatLike | None = ...) -> cv2.typing.MatLike: ... @_typing.overload def applyChannelGains(src: cv2.UMat, gainB: float, gainG: float, gainR: float, dst: cv2.UMat | None = ...) -> cv2.UMat: ... @_typing.overload def bm3dDenoising(src: cv2.typing.MatLike, dstStep1: cv2.typing.MatLike, dstStep2: cv2.typing.MatLike | None = ..., h: float = ..., templateWindowSize: int = ..., searchWindowSize: int = ..., blockMatchingStep1: int = ..., blockMatchingStep2: int = ..., groupSize: int = ..., slidingStep: int = ..., beta: float = ..., normType: int = ..., step: int = ..., transformType: int = ...) -> tuple[cv2.typing.MatLike, cv2.typing.MatLike]: ... @_typing.overload def bm3dDenoising(src: cv2.UMat, dstStep1: cv2.UMat, dstStep2: cv2.UMat | None = ..., h: float = ..., templateWindowSize: int = ..., searchWindowSize: int = ..., blockMatchingStep1: int = ..., blockMatchingStep2: int = ..., groupSize: int = ..., slidingStep: int = ..., beta: float = ..., normType: int = ..., step: int = ..., transformType: int = ...) -> tuple[cv2.UMat, cv2.UMat]: ... @_typing.overload def bm3dDenoising(src: cv2.typing.MatLike, dst: cv2.typing.MatLike | None = ..., h: float = ..., templateWindowSize: int = ..., searchWindowSize: int = ..., blockMatchingStep1: int = ..., blockMatchingStep2: int = ..., groupSize: int = ..., slidingStep: int = ..., beta: float = ..., normType: int = ..., step: int = ..., transformType: int = ...) -> cv2.typing.MatLike: ... @_typing.overload def bm3dDenoising(src: cv2.UMat, dst: cv2.UMat | None = ..., h: float = ..., templateWindowSize: int = ..., searchWindowSize: int = ..., blockMatchingStep1: int = ..., blockMatchingStep2: int = ..., groupSize: int = ..., slidingStep: int = ..., beta: float = ..., normType: int = ..., step: int = ..., transformType: int = ...) -> cv2.UMat: ... def createGrayworldWB() -> GrayworldWB: ... def createLearningBasedWB(path_to_model: str = ...) -> LearningBasedWB: ... def createSimpleWB() -> SimpleWB: ... def createTonemapDurand(gamma: float = ..., contrast: float = ..., saturation: float = ..., sigma_color: float = ..., sigma_space: float = ...) -> TonemapDurand: ... def dctDenoising(src: cv2.typing.MatLike, dst: cv2.typing.MatLike, sigma: float, psize: int = ...) -> None: ... def inpaint(src: cv2.typing.MatLike, mask: cv2.typing.MatLike, dst: cv2.typing.MatLike, algorithmType: int) -> None: ... @_typing.overload def oilPainting(src: cv2.typing.MatLike, size: int, dynRatio: int, code: int, dst: cv2.typing.MatLike | None = ...) -> cv2.typing.MatLike: ... @_typing.overload def oilPainting(src: cv2.UMat, size: int, dynRatio: int, code: int, dst: cv2.UMat | None = ...) -> cv2.UMat: ... @_typing.overload def oilPainting(src: cv2.typing.MatLike, size: int, dynRatio: int, dst: cv2.typing.MatLike | None = ...) -> cv2.typing.MatLike: ... @_typing.overload def oilPainting(src: cv2.UMat, size: int, dynRatio: int, dst: cv2.UMat | None = ...) -> cv2.UMat: ...