Orthanc/OrthancServer/Resources/Samples/WebApplications/DrawingDicomizer/drawing.js
2025-06-23 19:07:37 +05:30

101 lines
2.5 KiB
JavaScript

/**
* Copyright 2010 William Malone (www.williammalone.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
/**
* This code comes from the blog entry "Create a Drawing App with
* HTML5 Canvas and JavaScript" by William Malone. It is the "simple
* demo" of a pure HTML5 drawing application.
*
* http://www.williammalone.com/articles/create-html5-canvas-javascript-drawing-app/
*
* To keep this sample code as simple as possible, we do not implement
* hacks for the canvas of Microsoft Internet Explorer.
**/
if ($.browser.msie) {
alert('Please use Mozilla Firefox or Google Chrome. Microsoft Internet Explorer is not supported.');
}
var context;
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var paint;
function addClick(x, y, dragging)
{
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
}
function Redraw()
{
context.fillStyle = '#ffffff';
context.fillRect(0, 0, context.canvas.width, context.canvas.height); // Clears the canvas
context.strokeStyle = '#df4b26';
context.lineJoin = 'round';
context.lineWidth = 5;
for (var i=0; i < clickX.length; i++) {
context.beginPath();
if (clickDrag[i] && i) {
context.moveTo(clickX[i - 1], clickY[i - 1]);
} else {
context.moveTo(clickX[i] - 1, clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.stroke();
}
}
$(document).ready(function() {
context = document.getElementById('canvas').getContext('2d');
Redraw();
$('#canvas').mousedown(function(e) {
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
Redraw();
});
$('#canvas').mousemove(function(e) {
if(paint) {
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
Redraw();
}
});
$('#canvas').mouseup(function(e) {
paint = false;
});
$('#canvas').mouseleave(function(e) {
paint = false;
});
});